Wednesday, 30 April 2014

Gym offices and School store

Finished the layout of the gym, the ceiling is so high because of the minecraft scaling again and having to have extra room for lighting

Made the exchange hall to the small gym look correct


and made the team room and the school store.


Team room/small gym


Inside of School store


Front of school store.   And a bathroom door....(oops)


April 29th (oops) Gym Lobby

Finished off the gym lobby and added details to science classes
Built vending machines, they look out of place because they are so over sized for the scale.

Cut wall to show doors added to hall and desks in class
All classes in this wing resemble their real life layouts

Monday, 28 April 2014

Pictures of progress.

Made the auto shop and the insides of the band rooms and art rooms
Before insides

After

 Before auto and metal
 After
Art Room
Built a lot and am making major progress. Have about 15 rooms left to finish

Friday, 25 April 2014

Just about done

Built dramnasium and added detail to classes upstairs and downstairs in the math wing. (desks, etc.)

Thursday, 24 April 2014

Building the school and adding detail

Build tables in library, built inside of the front office and finished adding lights to the auto area. overall progress is swift and i should be able to have this project done in a week or two.

Tuesday, 22 April 2014

SCHOOL SAVED

Early into the build

Polishing the exterior and moving inside


Saved the world, lost the texture pack
 continuing to build and adding windows.

Tuesday, 15 April 2014

Building a room, and fixing spawning

fixed my spawning problem the engine i'm using has a y coordinate set to a static value and i had to change it to be relative to the spawning object within the room, i also made the scoreboard translucent so that i can utilize the top fifth of the room. most of the class was figuring out where in the code the spawning coordinates were decided and building th background for the second level.

Sprites April 14th(forgot to blog)

Made corrections to sprites yesterday and started work on a custom swimming sprite. took until around 3:15 Photoshop is not on this laptop and i had local saved over the weekend, i was at home and got a bunch done although i feel like my swimming sprite does not match am considering editing running sprite to work for swimming

Thursday, 10 April 2014

Polishing, resolving hit boxes

Fixed the offset problem with my sprite character in my game, it became apparent when i added enemies that the hit box is based on the origin in this game engine. So i centered the sprite for the player and added some aesthetics to the first room. Here is my progress so far.

This is the level in room editor so you can see the hidden objects, the boxes and grass are hidden for background tiles that look a lot cleaner.

Tuesday, 8 April 2014

Making Sprites

Today i was at home making sprites because i have Photoshop on my computer, i was able to get a large amount of work done on movement sprites and to make more intricate tiles for room building. This saved me around half of the class installing Photoshop.

Monday, 7 April 2014

just an update on making a game

Finally solved my hit box problem so now i'm actually developing levels so that i can make it into a game! i was unable to correct the problem but i was able to correct for it in level design.

Thursday, 3 April 2014

Tiles

April second spent about 10 minutes setting up objects for my first level when i found out about tiles, tiles allow a game to be made with a lot fewer objects, run faster and in general look better, you only need one object for collision and you can hide it to make the game look a lot nicer, so i spent about half of the class fighting with a tile sheet that i found and at the end of class i was finally able to make the tiles work correctly. tiles make putting the level together more like a puzzle and less like a giant project of animating and designing each piece.
Mario is so useful.

Installing GM/setting up sprites

April first installed game maker and got started on implementing sprites, a lot of the day was cutting and pasting image files to make animations. Overall removing the dead space and placing sprites an equal distance apart makes it a lot easier to implement the animations into game maker.